澳洲论文不会写怎么办:暴力电子游戏对孩子的影响

02 6月 澳洲论文不会写怎么办:暴力电子游戏对孩子的影响

澳洲论文不会写怎么办:暴力电子游戏对孩子的影响

暴力电子游戏是流行电影角色的复制品,这些角色被转换成电子游戏,让玩家有机会成为英雄或反派,杀死对手。电子游戏的主要目的是让游戏尽可能地贴近个人体验和玩家作为现实生活中的英雄的感受。这使得玩家在游戏中投入了数小时,并忘记了在现实生活中面对这样的情况时,游戏对他的认知能力的影响。Kline(2000)认为,除了电影,包括视频游戏在内的互动媒体中的暴力必须是家长们最关心的问题,因为它有能力从孩子们开始建立他们的感知能力的那一天起就塑造他们的思维。澳大利亚的父母往往不太关注孩子的电子游戏活动,当同一个孩子在外面犯罪时,这些暴力游戏的无形影响是可以感觉到的。
它已经成为一种道德恐慌,以至于玩电子游戏本身就被认为是一种蔑视,因为它们可能会对孩子的思维模式产生影响。父母是最应该受到指责的,因为他们屈服于轻松的生活方式,让他们的孩子忙于给他们电子游戏,而没有评估这些游戏将对他们的孩子产生的影响。这种困境是真实存在的,因为对此类游戏的狂热一直在无限制地增长,也没有任何法律规定。而家长们则是这场灾难的受害者。造成这种恐慌的原因主要是因为孩子们在学校或家里表现出的暴力行为和他们平时的行为不同,这使得人们认为游戏是导致这种态度转变的一个重要原因。当这种威胁以孩子在家庭内外的永久信念的形式出现时,就会变得更加令人不安,并被视为对他们和整个社会都有潜在的危害。

澳洲论文不会写怎么办:暴力电子游戏对孩子的影响

Violent video games are the replicas of popular movie characters that are converted into video games and give a chance to be the hero or a villain and kill the opponents. Video games’ primary purpose is to make games, which are as close as possible with personal experience and the player feeling as a real life hero. This makes the player deeply involved in the game for hours, and forgets about the impacts it has on his cognitive abilities when faced with such situations in real life. Kline (2000) speaks that in addition to movies, violence in interactive media including video games has to be the parents’ prime concerns, as it has the ability to shape the thinking of children from the day they start building their perceptive abilities. Australian parents tend to pay less attention to the video games activities of their children, and when the same child commits a crime outside, the intangible impacts of these violent games can be felt.
It has become a moral panic such that playing video games itself has been considered as contempt, because of the kind of impacts that they could have on the child’s thinking patterns. Parents are the most to be blamed for this, as they give in to easy life style and make their children busy by handing them video games, not assessing the effects such games will have on their children. The dilemma is for real, because the craze for such games has been growing with no bounds and no legal impositions. And parents are at the receiving end for the mess that has created. The reason for such a panic is mostly because the violent behaviours children display at schools or at home and behave differently than they usually do, leading one to think about the games being one of the strong reasons for such change in attitude. The threat becomes more disturbing, when it takes the shape of permanent belief of the child outside and inside of their home, and is seen as potentially harmful for them and for the society at large.