本文主要講述的是博弈論，博弈論的引入增加了這種遊戲技術在學習過程中的微妙應用，這在當今時代變得越來越重要。在這個博弈論中，思維導圖的使用是顯而易見的(Nyland & Ng, 2016)。讓幼兒學習互動、多維度的學習模式。許多圖形和視覺工具被用來衡量兒童的學習水平(Ordonez de Pablos, 2014)。它們被發現是相互關聯的。個體思維的學習過程是由這些技術處理的。博弈論與思維導圖的結合使孩子們回憶起信息。使用這個工具可以更容易地再現信息。本篇論文 代寫價格文章由澳洲論文人EducationRen教育網整理，供大家參考閱讀。
The incorporation of the Game theory increases the nuanced uses of this gaming technology for the process of learning, which is becoming increasingly relevant in the current times. In this game theory, the use of the mind maps is evident (Nyland & Ng, 2016). The children are made to learn interactive and multi-dimensional learning model. Many graphic and visual tools are used to gauge the level of learning by the children (Ordóñez de Pablos, 2014). These are found to be linked together. The learning process of the individual minds is being processed by these techniques. The integration of game theory and mind mapping are causing the children to recollect the information. The process of recapitulation of the information is made easier by using this tool.
The children in the current times have the option of virtual or augmented learning. They are found to be exposed early on to these learning aspects. The attendance of the class is through the video and content developed online. The tools of video conferencing, social media and class forums are being studied to create an integrated learning environment. This process of connecting the children in the virtual mediums enables them to gain access to the subject matter experts. Higher quality learning is made feasible in this process (Muilenburg & Berge, 2016). The education becomes a tailored tool that makes teaching a process, which would enable them to learn based on their own potential (Mayer at al., 2014). The challenges of completing the course curriculum and distance become inconsequential in this schema.
Even though the current research schema seems to be beneficial, there is certain limitation that needs to be addressed. These are detailed in the following.